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brandlicensing
 
Brand Licensing Europe

17 - 19 November 2021

EXCEL LONDON

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    • 2021 Event Update
ATTEND
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EXHIBIT
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Brand Licensing Europe confirms new 2021 dates - read more:

BRAND LICENSING FOR GAMING AND ESPORTS

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WHY BRAND LICENSING?

Gaming and esports has continued to grow over the last year with licensed consumer goods growing by 8.2% to $20.7 billion. With major streaming platforms YouTube and Twitch bringing in huge numbers of viewers,
brands are paying attention to the markets through licensing, products, partnerships and more.

For either consoles games to apps, licensing has a range of opportunities for brands to tap into their fans with digital or physical
products, from Travis Scott’s Fortnite merchandise to Angry Birds & Duolingo's collaboration. 

ESPORTS INSIGHT 2020

This guide contains everything you need to know about the Esports licensing, including:

  • An introduction to Esports from the consumers, teams and games
  • Case studies on Activision Blizzard’s Overwatch League, FIFA Eworld Cup 
  • Top 5 games powering the rise of Esports
  • Analysis of top trends and a breakdown of the overall market
DOWNLOAD THE REPORT
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GAMING AND ESPORTS EXAMPLES IN THE NEWS

Discover the latest news and updates within the gaming & Esports industry:

  • Gen.G Esports Kicks-Off Puma Deal
  • Difuzed Unleashes ‘Assassin’s Creed Valhalla’ Collection 
  • Gucci Designs Gaming Deal with ‘Tennis Clash’
  • Nifty Games Slam Dunks Deal for NBA Mobile Game

 

FIND MORE INSPIRATION
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GAMING & ESPORTS AT BRAND LICENSING EUROPE

As the leading European event dedicated to licensing and brand extension, BLE gives brand owners the platform to showcase their properties and secure partnerships with over 8,000 retailers and manufacturers to extend their brand into consumer products. To find out how you can get involved please contact a member of the Brand Licensing Europe team. 

GET IN TOUCH
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Brand licensing Handbook cover

BRAND LICENSING HANDBOOK

This guide to brand licensing covers everything from key terminology to industry size, and includes case studies to help you better understand the $280.3bn industry.

Download
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Esports report on Licensing

SPECIAL REPORT: ESPORTS

Video games are no longer a solo sport as the genre gives rise to competitive gaming - and it's bringing in the crowds.
 

Download
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Brand Licensing Gaming Report

SPECIAL REPORT: GAMING

The video game industry is moving into crossover content and creating an entirely new way for brands to reach consumers and further expand their IP.
 

Download
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Official Organiser

Global-licensing-group

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SUSTAINABILITY

LICENSING MIXTAPE PODCAST

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PORTFOLIO

 

LICENSE GLOBAL

LICENSING EXPO

LICENSING LEADERSHIP SUMMIT

LICENSING EXPO CHINA

LICENSING EXPO JAPAN

 

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